
THE RULES OF PADEL
THE RULES OF PADEL

THE RULES OF PADEL
SCORING
SCORING
SCORING
1. Uses the same 15-30-40 scoring system as tennis.
1. Uses the same 15-30-40 scoring system as tennis.
1. Uses the same 15-30-40 scoring system as tennis.
2. At 40-40, standard deuce rules apply, but top players in the World Padel Tour use a deciding point, known as "El Punto de Oro."
2. At 40-40, standard deuce rules apply, but top players in the World Padel Tour use a deciding point, known as "El Punto de Oro."
2. At 40-40, standard deuce rules apply, but top players in the World Padel Tour use a deciding point, known as "El Punto de Oro."
3. Matches are played in a best-of-three sets format. Each set goes up to 6 games, with a tiebreak to 7 points if tied at 6-6.
3. Matches are played in a best-of-three sets format. Each set goes up to 6 games, with a tiebreak to 7 points if tied at 6-6.
3. Matches are played in a best-of-three sets format. Each set goes up to 6 games, with a tiebreak to 7 points if tied at 6-6.
SERVE
SERVE
SERVE
1. Serve diagonally from behind the service line, while the returner can position themselves anywhere. Players get two serves, just like in tennis.
1. Serve diagonally from behind the service line, while the returner can position themselves anywhere. Players get two serves, just like in tennis.
1. Serve diagonally from behind the service line, while the returner can position themselves anywhere. Players get two serves, just like in tennis.
2. The server must bounce the ball before hitting it below waist level. At least one foot must remain on the ground, and feet cannot touch or cross the service line while serving.
2. The server must bounce the ball before hitting it below waist level. At least one foot must remain on the ground, and feet cannot touch or cross the service line while serving.
2. The server must bounce the ball before hitting it below waist level. At least one foot must remain on the ground, and feet cannot touch or cross the service line while serving.
3. The ball must land in the opposite service box before the returner can hit it.
3. The ball must land in the opposite service box before the returner can hit it.
3. The ball must land in the opposite service box before the returner can hit it.
4. If the ball bounces in the service box and hits the wire mesh fencing before crossing the service line on the returner’s side, it’s a fault.
4. If the ball bounces in the service box and hits the wire mesh fencing before crossing the service line on the returner’s side, it’s a fault.
4. If the ball bounces in the service box and hits the wire mesh fencing before crossing the service line on the returner’s side, it’s a fault.
5. If the ball hits the net and lands in the service box, it’s a let—unless it touches the wire mesh fencing before the second bounce.
5. If the ball hits the net and lands in the service box, it’s a let—unless it touches the wire mesh fencing before the second bounce.
5. If the ball hits the net and lands in the service box, it’s a let—unless it touches the wire mesh fencing before the second bounce.
PLAY
PLAY
PLAY
1. The ball must bounce on the opponent's side before making contact with a wall.
1. The ball must bounce on the opponent's side before making contact with a wall.
1. The ball must bounce on the opponent's side before making contact with a wall.
2. Players can volley the ball without letting it bounce, except on a service return.
2. Players can volley the ball without letting it bounce, except on a service return.
2. Players can volley the ball without letting it bounce, except on a service return.
3. Players can return the ball after it bounces off the mesh or glass on their side.
3. Players can return the ball after it bounces off the mesh or glass on their side.
3. Players can return the ball after it bounces off the mesh or glass on their side.
4. Players can use the glass (side or back wall) on their side to return the ball but cannot hit it against the mesh.
4. Players can use the glass (side or back wall) on their side to return the ball but cannot hit it against the mesh.
4. Players can use the glass (side or back wall) on their side to return the ball but cannot hit it against the mesh.
5. Like in tennis, the ball can bounce only once per side and be hit only once.
5. Like in tennis, the ball can bounce only once per side and be hit only once.
5. Like in tennis, the ball can bounce only once per side and be hit only once.
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